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  • 一、本网单游戏资源简介

    《精灵复兴》是一款2006年由韩国艺堂娱乐产业有限公司开发,上海易当网络科技有限公司代理运营的网络游戏。游戏中玩家将从魔灵族、坦普族两大种族中创造属于自己的个性角色与好友一起在广大的世界中冒险.

    该资源为源代码,可以自行编译,小白勿入,只适合具有相应编程基础的大神!

    二、游戏资源程序文件详情

    I大神的精灵复兴源码\J_Server\包含了以下文件:

    ____WinInt
    ________WinInt\ohZipLib.lib
    ________WinInt\RingBuff.h
    ________WinInt\WavIntHttp.cpp
    ________WinInt\WavIntHttp.h
    ________WinInt\WinIntThread.cpp
    ________WinInt\WinIntThread.h
    ________WinInt\ZipLib.h
    ____TJBOY
    ________TJBOY\clanmenu
    ________TJBOY\isaocheck
    ________TJBOY\park
    ________TJBOY\Ygy
    ____srcsound
    ________srcsound\Dxwav.cpp
    ________srcsound\Dxwav.h
    ________srcsound\SHELL.H
    ________srcsound\STREAM.H
    ________srcsound\Wave.cpp
    ________srcsound\Wave.h
    ____SrcServer
    ________SrcServer\AutoDropItem.h
    ________SrcServer\BlessCastle.h
    ________SrcServer\ClientFuncPos.cpp
    ________SrcServer\ClientFuncPos.h
    ________SrcServer\DllServer.cpp
    ________SrcServer\DllServer.h
    ________SrcServer\E_serverlog.h
    ________SrcServer\gameSQL.cpp
    ________SrcServer\Gamesql.h
    ________SrcServer\HackTrap.h
    ________SrcServer\onserver.h
    ________SrcServer\OnSever.cpp
    ________SrcServer\openlive.cpp
    ________SrcServer\openlive.h
    ________SrcServer\PartyMsg.h
    ________SrcServer\PartySever.cpp
    ________SrcServer\PristonSQLDll.h
    ________SrcServer\PristonSQLDll.lib
    ________SrcServer\serverlog.h
    ________SrcServer\ServerMsg.h
    ________SrcServer\Set_EventSpawn.h
    ________SrcServer\svrEventGame.h
    ________SrcServer\svrEventSpawn.cpp
    ________SrcServer\svrEventSpawn.h
    ________SrcServer\svrHaQuest.h
    ________SrcServer\svr_Damage.h
    ________SrcServer\Svr_Damge.cpp
    ____SrcLang
    ________SrcLang\jts.cpp
    ________SrcLang\jts.h
    ____smLib3d
    ________smLib3d\FilterEffect.cpp
    ________smLib3d\FilterEffect.h
    ________smLib3d\smd3d.h
    ________smLib3d\smDsx.cpp
    ________smLib3d\smDsx.h
    ________smLib3d\smgeosub.cpp
    ________smLib3d\smGeosub.h
    ________smLib3d\smJpeg.cpp
    ________smLib3d\smJpeg.h
    ________smLib3d\smMap3d.cpp
    ________smLib3d\smMap3d.h
    ________smLib3d\smmatrix.cpp
    ________smLib3d\smmatrix.h
    ________smLib3d\smObj3d.cpp
    ________smLib3d\smObj3d.h
    ________smLib3d\smRead3d.cpp
    ________smLib3d\smRead3d.h
    ________smLib3d\smRend3d.cpp
    ________smLib3d\smrend3d.h
    ________smLib3d\smSin.cpp
    ________smLib3d\smSin.h
    ________smLib3d\smStage3d.cpp
    ________smLib3d\smStage3d.h
    ________smLib3d\smStgObj.cpp
    ________smLib3d\smStgObj.h
    ________smLib3d\smTexture.cpp
    ________smLib3d\smTexture.h
    ________smLib3d\smType.h
    ____sinbaram
    ________sinbaram\amstream.h
    ________sinbaram\AssaEffect.cpp
    ________sinbaram\AssaEffect.h
    ________sinbaram\AssaParticle.cpp
    ________sinbaram\AssaParticle.h
    ________sinbaram\AssaParticle7.cpp
    ________sinbaram\AssaParticle7.h
    ________sinbaram\AssaTestParticle.cpp
    ________sinbaram\AssaTestParticle.h
    ________sinbaram\AssaUtil.cpp
    ________sinbaram\AssaUtil.h
    ________sinbaram\error.log
    ________sinbaram\HaPremiumItem.cpp
    ________sinbaram\HaPremiumItem.h
    ________sinbaram\HaQuest.cpp
    ________sinbaram\HaQuest.h
    ________sinbaram\HaQuestBoard.h
    ________sinbaram\playmodel.h
    ________sinbaram\sin3D.cpp
    ________sinbaram\sin3D.h
    ________sinbaram\sinAgingItem.h
    ________sinbaram\sinAssaParticle.cpp
    ________sinbaram\sinAssaParticle.h
    ________sinbaram\sinAssaSkillEffect.cpp
    ________sinbaram\sinAssaSkillEffect.h
    ________sinbaram\sinCharStatus.cpp
    ________sinbaram\sinCharStatus.h
    ________sinbaram\sinCraftItem.h
    ________sinbaram\sinEffect.cpp
    ________sinbaram\sinEffect.h
    ________sinbaram\sinEffect2.cpp
    ________sinbaram\sinEffect2.h
    ________sinbaram\sinEvent.cpp
    ________sinbaram\sinEvent.h
    ________sinbaram\sinHelp.cpp
    ________sinbaram\sinHelp.h
    ________sinbaram\sinHelpPet.cpp
    ________sinbaram\sinHelpPet.h
    ________sinbaram\sinInterFace.cpp
    ________sinbaram\sinInterFace.h
    ________sinbaram\sinInvenTory.cpp
    ________sinbaram\sinInvenTory.h
    ________sinbaram\sinItem.cpp
    ________sinbaram\sinItem.h
    ________sinbaram\sinLinkHeader.h
    ________sinbaram\sinMain.cpp
    ________sinbaram\sinMain.h
    ________sinbaram\sinMakeItem.h
    ________sinbaram\sinMedia.cpp
    ________sinbaram\sinMedia.h
    ________sinbaram\sinMessageBox.cpp
    ________sinbaram\sinMessageBox.h
    ________sinbaram\sinMonster.h
    ________sinbaram\sinMsg.cpp
    ________sinbaram\sinMsg.h
    ________sinbaram\sinParkPcBangPet.cpp
    ________sinbaram\sinParkPcBangPet.h
    ________sinbaram\sinParticle.cpp
    ________sinbaram\sinParticle.h
    ________sinbaram\sinPetMessage.cpp
    ________sinbaram\sinPetMessage.h
    ________sinbaram\sinPublicEffect.cpp
    ________sinbaram\sinPublicEffect.h
    ________sinbaram\sinQuest.cpp
    ________sinbaram\sinQuest.h
    ________sinbaram\sinShop.cpp
    ________sinbaram\sinShop.h
    ________sinbaram\sinSkill.cpp
    ________sinbaram\sinSkill.h
    ________sinbaram\sinSkillEffect.cpp
    ________sinbaram\sinSkillEffect.h
    ________sinbaram\sinSkill_Info.cpp
    ________sinbaram\sinSkill_Info.h
    ________sinbaram\sinSOD2.cpp
    ________sinbaram\sinSOD2.h
    ________sinbaram\sinSubMain.cpp
    ________sinbaram\sinSubMain.h
    ________sinbaram\sinTable.h
    ________sinbaram\sinTrade.cpp
    ________sinbaram\sinTrade.h
    ________sinbaram\sinUtil.cpp
    ________sinbaram\sinUtil.h
    ________sinbaram\sinWarpGate.cpp
    ________sinbaram\sinWarpGate.h
    ________sinbaram\sinWingItem.h
    ________sinbaram\YameEffect.cpp
    ________sinbaram\YameEffect.h
    ________sinbaram\_sinCraftItem.h
    ________sinbaram\SkillFunction
    ____Park
    ________Park\HoMessageBox.cpp
    ________Park\HoMessageBox.h
    ____Korean
    ________Korean\k_clanText.h
    ________Korean\k_JobCode.h
    ________Korean\k_PartyMsg.h
    ________Korean\k_QuestMsg.h
    ________Korean\k_ServerMsg.h
    ________Korean\K_TalkText.h
    ________Korean\k_TextMessage.h
    ________Korean\K_VolText.h
    ____Japanese
    ________Japanese\J_clanText.h
    ________Japanese\j_font.h
    ________Japanese\J_HoTextFile.h
    ________Japanese\J_JobCode.h
    ________Japanese\J_PartyMsg.h
    ________Japanese\j_QuestMsg.h
    ________Japanese\J_ServerMsg.h
    ________Japanese\J_Set_EventSpawn.h
    ________Japanese\J_sinCraftItem.h
    ________Japanese\J_sinMsg.h
    ________Japanese\J_sinSkill_Info.h
    ________Japanese\J_TalkText.h
    ________Japanese\J_TextMessage.h
    ________Japanese\J_VolText.h
    ________Japanese\sinMsg.cpp
    ____HoBaram
    ________HoBaram\AssaParticle.cpp
    ________HoBaram\AssaParticle.h
    ________HoBaram\HoAnimData.cpp
    ________HoBaram\HoAnimData.h
    ________HoBaram\hoAssaParticleEffect.cpp
    ________HoBaram\hoAssaParticleEffect.h
    ________HoBaram\HoEffect.cpp
    ________HoBaram\HoEffect.h
    ________HoBaram\HoLinkHeader.cpp
    ________HoBaram\HoLinkHeader.h
    ________HoBaram\HoLogic.cpp
    ________HoBaram\HoLogic.h
    ________HoBaram\HoLogin.cpp
    ________HoBaram\HoLogin.h
    ________HoBaram\HoMinMax.cpp
    ________HoBaram\HoMinMax.h
    ________HoBaram\HoNewParticle.cpp
    ________HoBaram\HoNewParticle.h
    ________HoBaram\HoNewParticleLinkHeader.h
    ________HoBaram\HoNewParticleMgr.cpp
    ________HoBaram\HoNewParticleMgr.h
    ________HoBaram\HoOpening.cpp
    ________HoBaram\HoOpening.h
    ________HoBaram\HoParticle.cpp
    ________HoBaram\HoParticle.h
    ________HoBaram\HoParty.cpp
    ________HoBaram\HoParty.h
    ________HoBaram\HoPhysics.cpp
    ________HoBaram\HoPhysics.h
    ________HoBaram\HoSky.cpp
    ________HoBaram\HoSky.h
    ________HoBaram\HoSkyOld.cpp
    ________HoBaram\HoSkyOld.h
    ________HoBaram\HoTextFile.cpp
    ________HoBaram\HoTextFile.h
    ________HoBaram\LowLevelPetSystem.cpp
    ________HoBaram\LowLevelPetSystem.h
    ________HoBaram\ParkFireCrackerTable.h
    ________HoBaram\PCBangPetSystem.cpp
    ________HoBaram\PCBangPetSystem.h
    ________HoBaram\NewEffect
    ____English
    ________English\e_clanText.h
    ________English\e_HoTextFile.h
    ________English\e_JobCode.h
    ________English\e_PartyMsg.h
    ________English\e_QuestMsg.h
    ________English\e_ServerMsg.h
    ________English\e_sinCraftItem.h
    ________English\e_sinMsg.h
    ________English\e_sinSkill_Info.h
    ________English\E_TalkText.h
    ________English\e_TextMessage.h
    ________English\E_VolText.h
    ____Chinese
    ________Chinese\C_clanText.h
    ________Chinese\C_HoTextFile.h
    ________Chinese\C_JobCode.h
    ________Chinese\C_PartyMsg.h
    ________Chinese\C_QuestMsg.h
    ________Chinese\C_ServerMsg.h
    ________Chinese\C_sinCraftItem.h
    ________Chinese\C_sinMsg.h
    ________Chinese\C_sinSkill_Info.h
    ________Chinese\C_TalkText.h
    ________Chinese\C_TextMessage.h
    ________Chinese\C_TimeLimit.h
    ________Chinese\C_VolText.h
    ____Winmain.cpp
    ____URSLogin.txt
    ____URSLogin.dll
    ____timer.h
    ____timer.cpp
    ____TextMessage.h
    ____TextMessage.cpp
    ____stritem.cpp
    ____STRCLASS.H
    ____STRCLASS.CPP
    ____SQL.dll
    ____smwsock.h
    ____smwsock.cpp
    ____smreg.h
    ____smReg.cpp
    ____smPacket.h
    ____smlib3d.lib
    ____SkillSub.h
    ____SkillSub.cpp
    ____sinHaQuest.h
    ____sinHaQuest.cpp
    ____Script1.rc
    ____Script1.aps
    ____runmap3d.vcxproj.user
    ____runmap3d.vcxproj.filters
    ____runmap3d.vcxproj
    ____runmap3d.suo
    ____runmap3d.sln
    ____resource.h
    ____record.h
    ____record.cpp
    ____ptReg.rgx
    ____pristontale.reg
    ____PristonTale.ini
    ____PristonSQLDll.dll
    ____playsub.h
    ____playsub.cpp
    ____playmodel.h
    ____playmain.h
    ____playmain.cpp
    ____pbackground.h
    ____pbackground.cpp
    ____particle.h
    ____Particle.cpp
    ____NetType.hpp
    ____netplay.h
    ____netplay.cpp
    ____msvcrt.dll
    ____msvcr70d.dll
    ____msvcr70.dll
    ____msvcp70.dll
    ____msvci70.dll
    ____mini_dump.h
    ____mini_dump.cpp
    ____mfc70u.dll
    ____mfc70d.dll
    ____mfc70.dll
    ____mapedit.cpp
    ____makeshadow.h
    ____makeshadow.cpp
    ____loading.bmp
    ____loadimg.bmp
    ____LevelTable.h
    ____language.h
    ____ItemForm2.h
    ____ItemForm.h
    ____Ime.h
    ____Ime.cpp
    ____icon2.ico
    ____icon1.ico
    ____hotuk.ini
    ____GameServer.zip
    ____FullZoomMap.h
    ____FullZoomMap.cpp
    ____FontImage.h
    ____FontImage.cpp
    ____fileread.h
    ____fileread.cpp
    ____field.h
    ____field.cpp
    ____effectsnd.h
    ____effectsnd.cpp
    ____drawsub.h
    ____Drawsub.cpp
    ____damage.h
    ____Damage.cpp
    ____CurseFilter.h
    ____CurseFilter.cpp
    ____cracker.h
    ____cracker.cpp
    ____checkname.h
    ____checkdll.cpp
    ____character.h
    ____character.cpp
    ____CAutoCamera.h
    ____CAutoCamera.cpp
    ____BillOkLog.txt
    ____BillErrLog.txt
    ____BellatraFontEffect.h
    ____BellatraFontEffect.cpp
    ____avictrl.h
    ____avictrl.cpp
    ____AreaServer.h
    ____AreaServer.cpp
    ____ActionGame.h
    ____ActionGame.cpp

    三、游戏截图

    五、搭建教程

     服务器搭建准备工作

    1、本测试搭建所用服务器:windows2008r2x64+1H2G   linux7.9+宝塔+1h2g 
    2、如果是本地虚拟机搭建,windows版推荐直接下载  win2008X64 虚拟机纯净镜像 ,点击下载 地址:https://www.jiaobenwang.com/1608.html
    3、如果是本地虚拟机搭建,linux版推荐直接下载  centos7.9+宝塔 虚拟机纯净镜像 ,点击下载 地址: https://www.jiaobenwang.com/1603.html
    4、文本文件修改推荐使用notepad++,因为用记事本可能导致文件编码变化,同时可以用n++进行文件夹批量搜索替换。下载地址:https://www.jiaobenwang.com/2232.html
    5、使用VM虚拟机版服务端,需要修改本地网卡IP地址,虚拟网卡如何设置IP地址,请点击参考教程https://www.jiaobenwang.com/989.html
    

     六、感谢阅读

    本游戏架设教程就到这里了,感谢您的阅读!如果脚本王的教程对您有帮助欢迎分享!如果有疑问请在本贴后面评论留言或者加入我们的群讨论 交流QQ群:371342465。对于架设的一些基本知识,本站有专题介绍,请先掌握基本功,游戏架设实际是很简单的,小白也能学会!实在不会架设的,只要是买了我们的永久会员,免费提供远程教学一次!

     

    声明:
    本站网游单机网-藏宝湾(www.jiaobenwang.com/www.cangbaowan.top)所有源码都来源于网络收集修改或者交换!本站所有程序、源码只供大家学习和研究软件内含的设计思想和原理之用,请下载后24小时内删除!。请大家不要用于商用及违法使用,否者如引起一切纠纷与本网站无关,后果自负!!
    如果侵犯了您的权益,请及时告知我们(QQ: 18001103 email:[email protected]),我们即刻删除!
    如遇到资源失效,请在此贴下方评论区留言,我们将尽快补充资源!
    如遇资源实在不会架设,可以换其他游戏或者版本试试,不要纠结一个版本。


    网游单机网-脚本王 » 精灵复兴 J_Server 源码

    常见问题FAQ

    什么叫一键端?什么是手工端?
    一键端:一般是虚拟机VM一键端或者windows一键启动服务端,适合新手!对于一键端来说,如果这个端是linux系统的,因为linux系统大家不熟悉,架设有点麻烦,所以很多人分享了自己架设服务端的linux系统镜像,这种叫VM一键端(虚拟机一键端)。 还有一种一键端是win系统的,大部分都是做好了启动服务端的快捷方式之类的,这种端实际和手工端相差不大了。win系统的一键端实际就是手工端!我个人认为如果端本身就是win系统的服务端,那就没必要去弄vm一键端了!

    手工端:游戏服务端需手工安装配置,可以开服,适合老手,推荐方式!架设更有乐趣!
    网单游戏有哪些架设方式?
    1、单机玩耍,那么你只需要在你的电脑上 安装虚拟机软件+安卓模拟器即可。把服务端 运行在虚拟机的系统里面(如果是win服务端,也可以直接在电脑上运行服务端),客户端在安卓模拟器运行即可。各种VM一键端 基本就是用这种方式进行玩耍的!
    2、局域网手机玩耍,局域网内,手机通过wifi连接你电脑上安装的服务端,离开这个wifi你就玩不了,这种方式虽然是局域网内可玩,但和外网架设实际上是一回事,都需要按照教程修改服务端、客户端。
    3、外网玩耍,俗称开服,服务端架设在外网云服务器上,云服务器具有固定IP地址,在其他电脑上、手机上安装客户端即可玩耍。
    最佳实现外网(互联网)开服玩耍的方式?
    对于一般玩家来讲,如果是想实现和朋友一起玩耍网单游戏,那么就需要外网架设。最佳方式就是用内网映射的方式,仅需要一台百元级云服务器即可实现内网\局域网游戏穿透到互联网开服使用!本站提供了原创软件免费给大家使用!一般只要能局域网玩耍的网单游戏,均可实现外网玩耍!

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